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guilty gear strive sol matchups

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Usually improves frame data against blocked moves or gives more meter than a normal block or both. This page was last edited on 28 January 2023, at 04:05. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Key tool in frame traps, leading to some of Sol's highest damage. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. In the case of 2H, this is faster than letting the move recover by itself. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. The most well-rounded defensive toolkit in the game. Sol's slower but more powerful strike invincible reversal. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Search Results - Showing 0 - 34 Of 129. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Roman Cancels can be used to combo after it connects for even more damage. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Shorter active window compared to the ground version. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. What are the worst matchups in Strive at the moment? For example, if Sol has 15% popularity the top 150 players are counted. Sol's command throw. 23. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Sol does an uppercut with his sword's hilt. Sol has tricky special moves which help him get in, and a suite of normals which . Sol Badguy vs. Ramlethal - 18. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. 12k matches is a lot, and 100 matches PER MU is not bad. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. https://github.com/PapstJL4U/fgMetagame. Hits twice. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. It's way too much work for one person. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Zato-1 - 4.7. More than other characters at least. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. The number of frames between inputting an attack and when the attack becomes active. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Someone you don't want to run into. Thus, it is a very committal attack that should only be used in situations where you know it will hit. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. This can be caused by crouching, certain moves, and being short. This attack is Sol's best point to use Roman Cancels in most combos. No reliable utility as an anti-air due to its incredibly slow start-up. I-No - 19. Only 100 matches per match-up. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. : 14 different dream interpretations related to the / and /bet you see in your dream. Nagoriyuki | Guilty Gear Wiki | Fandom Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. The hard knockdown can grant good okizeme. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Credit: Arc System Works. Guilty Gear Strive - Wikipedia Walk back Far Slash and jumping away can work well. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Sol: Guilty Gear -Strive- | DashFight Faust . This opening is designed such that the attacker can easily counter the defender's attack with his own. Remind them that blocking isn't everything. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Most things Leo does round start loses to Ram's. He is playing guilty gear and the other characters are playing strive. Also Snail is -24 on block. Sol rushes forward low to the ground and delivers an uppercut. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. This can be combined with dash momentum to cover large distances extremely quickly. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Search. 28. Sol Badguy vs. May - 18. Grapplers vs normal people. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Has four active windows, but only hits once. This is just a small project I took on out of interest. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. I literally can't even play the game against Chipp. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Maybe it's cause of May's fast jump arc? Try to get Axl to whiff. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty This is a very small sample size, so should be taken with a big spoon of salt. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Ram has access to a few safe jumps making her Mortobato super easier to bait. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. For example, although May has the highest average win chance, she isn't number one in this chart. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Data in [] represents values on Clean Hit (All versions). Going to ignore the Chipp matchup for the time being, apologies in Combos into 5H as far as near max range or 2H at close range. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. This can be caused by crouching, certain moves, and being short. Hits slightly behind Sol, allowing it to be used for cross-ups. Faust - 5.9. 14 comments. How much R.I.S.C. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Worst Match. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Sol steps forward and swings his sword. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Jack-O: Guilty Gear -Strive- | DashFight Can throw the opponent either forward or backwards. It can also be kara canceled from 6S for another range increase. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Vote for Leo's tiers . If you don't punish it however, she's +2 which means she can keep running her pressure. Nagoriyuki - 5.6. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Both hits are air jump and air dash cancelable. If he values his life at least. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Hes the best overall balanced character in this game vs the rest of the cast. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. This is a very momentum based matchup, first to break the wall usually wins. Links into 5K on hit, still combos if the first hit whiffs. A flying knee which can be followed-up with a spin kick. The lower the tier, the weaker the character. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Matchups | RATING UPDATE 0% 100%. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Bridget. Slower than 5P and 5K, but hits lower to the ground. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Combos into 6S against crouching opponents for both better damage and a knockdown. An input method to perform a special move in the air as fast as possible after you leave the ground. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. If you let Baiken grab you, she can start to run pressure like. Builds 1000 Tension once all damage is dealt. Baiken. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Hits twice. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Giovanna | Guilty Gear Wiki | Fandom Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Throws list the amount of Frame Advantage upon successfully throwing the opponent. As said earlier, you don't really wanna RPS with Goldlewis. Best Match. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Ramlethal's Guilty Gear Strive tier match ups. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Hits twice. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Nagoriyuki is the opposite of this. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Business as usual but just make sure you stay aware of Testament being able to use. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. His immense damage output massively rewards hard reads. Here's how you can play Anji Mito in Guilty Gear Strive. GGST - Giovanna Strategy - Dustloop Wiki As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Baiken's small stature and large buttons work well to corner Axl. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Here's A Guilty Gear Strive Tier List You Can Refer To For The First Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Refer to the. Character Win rate Total usage; 25 %: 16: . Worst Match. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Create an account to follow your favorite communities and start taking part in conversations. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Wall damage in ( ) refers to if opponent is touching the wall. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Sol's faster strike invincible reversal. I "modernized" the Blinkitys version to be more accessible. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors.

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guilty gear strive sol matchups