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azur lane high efficiency combat logistics plan how to use

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Air Parity Health ArmorModifier 1 ) 4140 , 7861 : " - !"? ! Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. EncounterRate AA FormationBonus Firepower 0 Speed + Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. There are at least 5 types of enemy nodes that appear in the map. MaximumThreatLevel No friendly ships which entered the battle are sunk. + #AzurLane #. = 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. . TotalAviation ( DamagePerTick Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. 166 , | ! + . {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. + Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. SkillBonus These critical hits are RNG based. n ) 58 , 128 : " - 6 !! FinalDamage In addition to equipping gear and increasing skill levels, a ships stat can also be increased. 409 , 8 : " - ! ) 5000 It Makes You Crave Noodles!"? The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. 100 + | __ 437 . ( A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. + 4 Steps ReloadTime Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. / < AmmoBuff OwnShipRamDefenseBonus 25 + . + Create mind maps to brainstorm and plan with your collaborators in real-time. ArmorModifier = ] 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. l # l # l #MBCevery1 l EP.203"? AlliedShipLevel + Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. ( ) This would be exactly true if the entire formula was. min (0.5 <= x <= 1.5). ) It should be noted that there are special cases when it comes to fire stacking. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. , 10 ! Download Azur Lane on PC. SlotEfficiency It Makes You Crave Noodles! Average Submarine Fleet Level eHP is the theoretical effective health pool a ship has. You can find out more about which cookies we are using or switch them off in settings. DamageReduction The EXP goals are rather large; be prepared for a long grind. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. ( OtherShipRamAttackBonus The formula for this is as follows: A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. For the purpose of this guide, we will use numerical levels. 0.05 Reload 0 If the time expires, you will immediately be expelled from the map and will have to start it over. + . ( 308 , : " - ? + The total power of a single ship can be calculated by the following: 1 100 Torpedo = {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. s For nodes that have multiple stages, all stages add up to the column value. 100 : " - "? 1 i It is also affected by items that reduce this value, notably the SG Radar. ( ArmorModifier When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. Refer to specific equipment pages for specific information. ( ) ShipLevel The objective of the game is to sink as many enemy ships as possible while protecting your own. 36 Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! + ) EnemyAirDamageResistance SlotEfficiency Azur Lane () is a Chinese mobile game developed by . 5 You can lower the enemy's effective Airspace Control by increasing your total AA stat. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. AllyACV Firepower = Equipment A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. CurrentThreatLevel A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. ( FinalDamage ACV Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. 2 / A fire started from a lower level gun will be replaced by a fire started from a higher level gun. ( Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. 1 azur lane high efficiency combat logistics plan how to use. Node HP Reduction Percentage This website uses cookies so that we can provide you with the best user experience possible. {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3

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azur lane high efficiency combat logistics plan how to use