See the :passagerender event for its replacement. prehistory tasks have been deprecated and should no longer be used. Attaches event handlers to the selected tracks. Note: Note: Pease, do not take your players' bandwidth and data usage lightly. postdisplay tasks have been deprecated and should no longer be used. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Equivalent to wrapping the entire passage in a <> macro. You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. May be called with, optional, link text or with a link or image markup. Note: This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Story API. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Note: All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. This is not an exhaustive list. These instances will be noted. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. If multiple passage titles are given, returns the lowest count (which can be -1). Returns a reference to the Dialog object for chaining. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. See Also: See Also: All changes within this version are breaking changes that you must address immediately. Appends one or more unique members to the end of the base array and returns its new length. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Deprecated: This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. The Config API serves the same basic purpose. Returns the first Unicode code point within the string. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Returns whether the engine is processing a turni.e., passage navigation has been triggered. Note: Used to populate the authorial byline area in the UI bar (element ID: story-author). postrender tasks have been deprecated and should no longer be used. Returns whether the passage with the given title occurred within the story history. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Call this only after populating the dialog with content. Because replacement is recursive, care must be taken to ensure infinite loops are not createdthe system will detect an infinite loop and throw an error. These, rare, instances are noted in the macros' documentation and shown in their examples. older versions of Twine2 used a icon for the same purpose. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Audio tracks encapsulate and provide a consistent interface to an audio resource. This array keeps a list of all the things that get put in the inventory. Registers the passage as an image passage. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Generates no output. Does not modify the original. Sets the selected tracks' current time in seconds. Returns the number of moments within the past in-play history (past only). Gets or sets the playlist's volume mute state (default: false). The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Gets or sets the playlist's volume level (default: 1). Returns whether a fade is in-progress on the currently playing track. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Returns whether playback of the playlist has been stopped. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). The function is invoked each time the .processText() method is called. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Warning: You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. Global event triggered as the first step in closing the dialog when Dialog.close() is called. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Returns the given string with all regular expression metacharacters escaped. For example: (not an exhaustive list). Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. The pill container contains pills for each day of the week. See the Macro API docs for more information. Returns whether the specified key exists within the story metadata store. Performs any required processing before the save data is saved. See the :passagestart event for its replacement. Warning: All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. See the HTML and CSS docs for more information. Used to populate the story's caption area in the UI bar (element ID: story-caption). Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Note: Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). There are many ways to use and interact with variables. It is strongly recommended that you use only one stylesheet passage. Thus, a call to UIBar.stow() may also be necessary. The StoryInit special passage is normally the best place to set up tracks. Note: This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Passage API. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Shorthand for jQuery's .off() method applied to the audio element. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Unused by SugarCube. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. A sort of simple Twine parser. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Returns the string with its first Unicode code point converted to upper case. Removes the audio group with the given ID. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Returns whether the UI bar is currently hidden. Returns the number of times that members within the array pass the test implemented by the given predicate function. In the above, the second (set:) macro is never run, and the $count variable remains at 0. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. In Twine, a variable is a way of storing and acting on data of some sort. The <